![]() It's guys like you and pegboy and saucykobold that I read when I want to know a bit more about things. I'm a bit of a weenie when it comes to just about any iconic arcade STG series, tbh. Last edited by Perikles on Sat 4:39 pm, edited 1 time in total. Would love to hear what other have to say about this (and all other things concerning Gradius)! Also: what are your favourites, BIL? We have to know! I'd wager it might be easier to play V if you have no prior experience with other Gradius games and just play it tabula rasa, devising strategies according to the general premise instead of trying to implement time-proven solutions, or I just horribly suck at V, which is a very plausible explanation. Even during III's tougher sections I never felt as nervous as I did with V. I also find the game to be exceedingly stressful: the hitbox is so tiny that I constantly think I'm about to die to something, then I panick and lose a life for real. The extend scheme is not all that generous, hence every life counts. Granted, recovery in a lot of spots might be slightly to substantially easier than it is in II, III and IV, yet splurging on lives in hazardous situation hangs over the player as the sword of Damocles. Not only is it necessary to contrive a new mindset compared to all the other games (regarding the ship speed, the hitbox, a lot of the level layout and even the bosses), but the player also has to stay sharp for a very long time. ![]() I'll concede that I had (still have, actually!) considerable problems getting to grips with it. The game uses 2D graphics with some polygonal elements and features 2-player co-op gameplay as well as the option to select from four starfighters to take into battle.Since we already have an exhaustive thread for the Darius games and I just got a first kuso clear of Gradius V, thus completing the "canonical" saga (as well as several ports) I felt the urge to create a thread for this venerable series.įor I played V the last few days I must confess that I'm somewhat surprised that a lot of people around here consider it to be more accessible than most of its brethren. and Limit, which renders you invincible for three seconds), and even re-arrange what's in your bar. You can also power-up the Missile, Double, and Laser power-ups to become more powerful, select two new types of shield (Guard, which protects against physical barriers. You can collect power-ups which fills your power-up bar and which can then be triggered at any time for a specific effect depending on what bar is active at the moment. ![]() Gameplay consists of moving your fighter across side-scrolling stages, shooting everything in sight and avoiding enemy fire, with your objective being to reach the end and defeat the stage boss to move on. Now only you, aboard your trusty Vic Viper starfighter, can put an end to the Dark Nebula in Gradius Gaiden, yet another shooter in the Gradius series. Desperately, the Gradius army launched an attack on the source with four ships in hot pursuit. This started a domino effect which ended in the colonies around Gradius attacked and most of the planet's army in ruins. ![]() ![]() But one day, a science vessel disappeared into the Evil Range nebula. It's 200 years into the future and Gradius is prospering. Evil lurks out there in the universe - even after you defeated the Bacterian forces. ![]()
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